Starting with version 2.0, Admix allows managing projects through the plugin user interface. This article describes the most common use-cases of managing Admix projects.
1. Duplicate the Admix project
You can easily duplicate your existing Admix project. This is useful if:
- You want to duplicate your project in order to prepare your game for another app store.
Please note, each project on the Admix Developer Platform can have only one app store URL. So iOS and Android apps should be added as a different projects there and activated separately for the 'Live' mode. Refer to this article for more information about switching to the 'Live' mode.
- You do not want to include all scenes of your Project in your final build;
- You want to split your Project into multiple apps with slightly different ad configurations;
- You want to create a backup of your Admix project;
Step by step
Open the Admix plugin in the Unity project which you would like to duplicate. Your app might already be linked
When you're ready to duplicate your Admix project, simply type a new project name and click on the 'Create' button. Some of our users name each project based on their target OS at this stage.
Your project is now duplicated, and confirmation will appear showing that the duplicated app is linked with this project.
It also appears on the Admix Developer Platfrom.
While this new app has been created, if you check for Admix placements on the Developer platform you won't see any. In order to duplicate the whole project make sure that all needed scenes are added into the 'Build Settings' and then click on 'Save Placements' in the plugin.
Now all duplicated placements will appear on the developer platform
Then you can add your App Store URL to the newly created project on the developer platform, upload your app to the app store, and switch it to 'Live'. More details are here.
2. Switching between the projects
If you need to apply some changes to another Admix project, for example you want to switch back from iOS to Android within the one Unity project, you can easily do that via the Admix plugin.
Simply select another project from the list of apps:
After that, all changes related to Admix will affect the project that you switched to. The 'Save Placements' button will upload any new banners, remove banners, or move them based on your changes.
Please note, changes will affect only those scenes that are added into the Build Settings.
3. Rename placements
By default, Admix placements have generic names based on the banner type and size - like 'Banner_6x5' or 'Video_4x3' - but these names can be changed. Simply rename the banner as you would any regular gameObject in Unity and press 'Save Placements'
4. Rename the project
If you would like to change the name of the project you can easily do this via the Admix Plugin. Simply click on the 'Rename' button:
After renaming the project in Unity, the new name will also be updated on the developer platform.